Star-Fired Beef

Sometimes I resent persistent games

2 Comments

When I was playing WoW, it was my main game. It was, pretty much, my only game. I would occasionally spend a couple of hours playing something else, something single-player, and something I could dip into without needing a whole session to reacquaint myself with everything going on. But that time was few and far between.

Then I finally kicked WoW to the curb. I’d been playing through habit rather than enjoyment for at least a year by that time, so I was a little reinvigorated by the prospect of all these bright shiny new games I could explore. At first, this included a variety of MMOs that were now on a F2P or B2P model (Rift, WildStar, LOTRO, TSW, GW2), and the lack of pressure to “get my money’s worth” out of a subscription was a huge attraction.

I also started devoting more time to non-MMO persistent games, like Card Hunter, Heroes of the Storm, League of Legends (briefly, I admit), and various CCGs – Hearthstone, Duelyst, Hex, and so on. This is where my current predicament lies.

Unfortunately, while I did manage to commit much more time to playing and completing the other games in my Steam library, I was conscious of that subtle pull to “do my dailies” in these persistent games. Whether they are actually called daily quests or not – login rewards, cooldown timers on dungeons/raids/spawns/other activity, weeklies, even such things as seasonal rankings that reset each month – they all have the same siren song. 

So here’s the rub. I could just devote myself to one non-MMO persistent game, and try to master it. Become the best I can be – I am sure I could reach at least semi-pro status with enough dedication. But I don’t want to. I don’t want to make one game my focus in life. I don’t want to repeat my WoW experience. I don’t want to forsake the rest of the gaming landscape in order to pursue glory in one.

And yet. These games have a hold on me. I genuinely like these types of games, but I am competitive enough to want to do as well as I can in them. I want to keep getting better at them. I want to maintain that feeling of progression. And you can’t do that with a super-casual attitude. Especially in a team environment. 

Meanwhile, in the MMO space, I am wary of those tricks like limited time events (with dailies, of course), login rewards, and suchlike, which both activate the optimizer/completionist in me and stress me out by pitting that part of me against the common situation of simply not being in the mood for that game or that activity at that time. 

That is why I resent these games sometimes. There’s no other point to this post, just complain.

And so, I rant at thee.

NiT GriT – Mechanism of Control

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2 thoughts on “Sometimes I resent persistent games

  1. It’s a catch 22 situation – be really great at one game and focus all your attention on it or play a variety and be ok at them. I like variety so I would rather enjoy multiple experiences being adequate at them rather than being awesome at one particular game, although part of me does feel it would be great to be excellent, pro like at one game.

    • Yeah it’s more pronounced when you are having a bad patch in the competitive games. You take a break to go play something else, then you get caught up in those single-player games, then you come back and have to relearn or warm up your skills again.

      I too prefer variety, which is why I couldn’t devote myself to one game as much as I’d need to. Of course, that will all change when Star Citizen finally arrives to end the evolution of gaming forever. 😀

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