Star-Fired Beef

The Secret Lore – The Pyramid

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See all the Secret Lore here.

The City of the Sun God zone in The Secret World is dominated by this structure. It has the instantly-recognisable, and vaguely plagiarising, Burning Eye atop it that always follows you wherever you are in the zone. The main story mission leads here, and even though I understand why it was made soloable, I couldn’t help but feel that they oversold the danger of the place in the hype such as this lore piece.

The Pyramid

Our wisdom flows so sweet. Taste and see.

TRANSMIT – initiate Egypt signal – RECEIVE – initiate dream frequency – THE PATENTED, AIR-TIGHT LID KEEPS THINGS FROM GOING BAD – initiate the antlion lullaby – WITNESS – The Pyramid.

Follow the REM signal to a place where Leviathan eyelids hang heavy. So many eyes, scabbed with coral sores. May they never open. The annihilation signal is trapped, bouncing off triangular corners. But if the angles should ever bend or break…

Follow the signal to the land of dried Pharaoh meat. Deep crevices and steep mountainsides fold like hands in prayer, like a magician’s secret palming, hiding the City of the Sun God from the world. An ancient pyramid rises from the depths.

Your vocal organs have no designation for the peculiar, foreign material of the pyramid. It reflects a ruddy hue. The cyclopean structure rises from a shining pool. Some long dead wretch named it the Divine Lake, and the name remains. The greasy film of the surface shows like a smoky mirror.

Oblivion contaminants detected. The Filth. The Filth!

Worship was done here, worship and bad things. This tri-sided tomb was the holiest of holy dwellings for the Aten religion. What is time to us? We stand outside. We hear the cult chanting from tongues that were ash three thousand years ago. They call to the terrible sun god.

Inside, this pyramid does not behave as pyramids should. The huge chamber in the centre houses a downward chasm into the fathomless nothing. The apex lacks a capstone, allowing moonlight to penetrate into the eldritch dim. Moonlight and stars. Yes. Seeing the stars must taunt it so. The gnawing hunger. An event horizon licking its lips with a tongue of concentrated gravity.

Deeper now, into tomb-heavy air. A tangible, ear-popping pressure – liquid flows strangely – objects too heavy or too light. A dull ringing. Reverberations from the chasm, mechanical sounds, metal straining like a submarine’s hull. Not darkness, no, but an unlikely twilight. Your jelly eyes would adjust by now and see the impossible shapes below.

Only the most devoted are permitted here. They meditate and fast. Some starve themselves to death. Some throw themselves into the pit, following the mad whispers down and down and down.

Deeper still. Just a peek…

Signal disruption! Something rips our data-weave flesh. Away.

Whosoever entered that chasm never returned, save one. Akhenaten bathed in the blackness of eons, and climbed back out. When he expired, the sarcophagus of the Black Pharaoh was placed within the pyramid. The City of the Sun God was sealed. Egypt returned to the worship of their old gods. There Akhenaten abides, waiting for the return of the whispers.

Can you hear, sweetling? The behemoth eyelids tremble. May they never open. May the eye movements always be rapid. Let us pretend the whispering is only the desert wind.


One thought on “The Secret Lore – The Pyramid

  1. “The main story mission leads here, and even though I understand why it was made soloable, I couldn’t help but feel that they oversold the danger of the place in the hype such as this lore piece.”

    That’s very much a matter of player skill. For somebody in my old cabal the fight in this chamber was very much a stopping point in her storyline, she was stuck at it for at least 6 months. At the same time i also have to say that i didn’t find the fight really challenging, i died once as the bridge mechanics surprised me, then it was easy going. The point is that the story mission gates a players progress, which is not a desireable game mechanic, thus while the tension has to build up, the actual fight has to be manageable.

    The actually challenging content is placed in optinal content, e.g. lairs, nightmare dungeons, nightmare missions, nightmare scenarios and whatever else you find in game with “nightmare” attached. 🙂

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