This is part of my Steam Challenge Series (the full list is here).
Time played: 9 hours (and counting)
I am doing my write-up of PixelJunk Eden now, because I am taking a break from it for a while. But I am certainly not finished with it. It has rocketed up my list of favourite games, and sits comfortably in the top tiers. It’s a unique experience, which is increasingly rare to find these days even amongst the explosion of indie development.
It’s very hard to explain the appeal of PixelJunk Eden. It is a prime example of the whole being way more than the sum of its parts. The three main pillars – art, music, and gameplay – are all so perfectly intertwined, so dependent on each other, that it is impossible for me to imagine having as good an experience if any one of them were changed.
You get some idea of the gameplay from the trailer above (which is from the console version, from what I can tell, the PC version is improved). You get a sense of the kind of visual and audio aesthetic of the title. But you need to sit down and play the game yourself for it all to come together as the designers intended. It is relaxing, organic, and endlessly fascinating.
Cannot recommend enough. The only reason not to buy it is if you really, really hate trance music.